﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Paddle_G : Generator
{
    static public int reward_count;
    protected override void Start()
    {
        base.Start();
        reward_count = 1;
    }
    private void FixedUpdate()
    {
        if (reward_count < Ball_G.Presented)
        {
            reward_count++;
            Generate();
        }
    }
}
